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State of the Game - Spring 2026
Here's a look at the state of the game and the plans for the closed alpha.
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Posted by SolMon, May 4, 2026ยท9 min read
State of the Game - Spring 2026
A glimpse at the world of Solaxia Online.

Introduction

Hi everyone! I'm Sol, the sole developer of Solaxia Online, a free-to-play 2D pixel art MMORPG. I come from a web development background so while I have plenty of experience programming, this is my first serious game project.

I started this game with the goal of creating my dream game. I wanted to create a game that I would love to play, one that would be fun to make, and one that would challenge me as a developer to build.

I grew up playing games like MapleStory and Diablo, and I wanted to create a game that combined the best elements of those games while also adding my own unique twist.

The login screen of Solaxia Online.
The login screen of Solaxia Online.

About Solaxia Online

First, a little about the game. As mentioned before, Solaxia Online is a free-to-play 2D pixel art MMORPG. The game is set in a vibrant and colorful world filled with unique characters, monsters, items, and quests. Players can chart their own path, find and craft powerful loot, explore the world, complete quests, and battle monsters.

It is set in a fantasy and medieval world with a focus on exploration, adventure, and community.

The game features four main classes:

  • Warriors (strong and durable)
  • Archers (ranged and agile)
  • Mages (powerful and versatile)
  • Rogues (evasive and stealthy)
Character
warrior
Character
archer
Character
mage
Character
rogue

History

Development of Solaxia Online kicked off in September 2024, so we're soon approaching 2 years since I started working on it. Since then, I have been working on it pretty consistently, and I have made a lot of progress.

As you might already know, I've posted weekly video updates of the game for months on our Discord server and YouTube channel. I also posted the updates on Bluesky and X.

Our Bluesky account as of May 2026. Demolish that follow button if you haven't already. ๐Ÿ™
Our Bluesky account as of May 2026. Demolish that follow button if you haven't already. ๐Ÿ™

The video updates were intended to give you a behind-the-scenes look at the development process and to keep you informed about the latest features and improvements. They also served as a great way to keep myself accountable and to track my progress over time, not to mention involve the community in the development process.

State of the Game

The game is in a great state right now. All of the major features that I wanted to include before any testers got their hands on the game are in place and stable. Let's take a look at what's been done so far and what you can expect to see in the game.

Combat

Solaxia Online has a fully-functional combat system. It is action-based and movement isn't on a grid, so both you and the enemies can move freely throughout the world. This also means that some skills will require aiming, adding a bit of skill to the combat.

Example of a mage in combat against a Green Lizard.
Example of a mage in combat against a Green Lizard.

Item Drops

There is a comprehensive item drop system in place. When you kill a mob, they will drop items according to their drop table and your personal drop rate. In addition to the items they drop, they will also drop Gold, which is the main currency in the game.

Use Gold to purchase items from shops, craft items, trade with other players, and more.

25Bone
Leather Shoes
Wooden Wand
Look at all this loot!
Look at all this loot!

Skills and Buffs

Every class has a unique set of skills. This helps differentiate the classes and adds an additional layer of depth to the gameplay. When you level up, you will be awarded a skill point to spend on your skills, increasing their power and effectiveness.

Take a look at all the skills currently available in the game:

Cleave
Iron Will
Rush
Piercing Shot
Precision
Back Step
Heat Wave
Flame Shield
Teleport
Shuriken
Acelera
Evade
As you add points to a skill, that skill will become more powerful as it levels up.
As you add points to a skill, that skill will become more powerful as it levels up.

Equipment System

Equipment in an incredibly important part of this game. Equips and their stats have been painstakingly mathematically designed to allow for both maximum customization and build variety. There are equip levels, rarities, perfect rolls, tempers, and much more, each system contributing to making a specific equip unique.

If you have a particularly strong piece of equipment, it has real value because it is unlikely to be exactly duplicated by other players.

Here is an example of an inventory full of random items and equips in it, just to give you an idea of the variety of items and equips that are available.

55Iron Ore
Iron Sword
18Minor Health Potion
23Leather
Obsidian Helmet
12Apple
31Wood Log
Gold Wand
64Fragment
Silver Shoes
7Cooked Meat
42Bone
Obsidian Dagger
3Coffee
19Coal
Diamond Crystal Earrings
9Bread
47Bronze Ore
Gold-tipped Belt
17Feather
Iron Bow
5Fish
8Topaz
Topaz Bronze Ring
Equipment system in action.
Equipment system in action.

Shops

Shops play a crucial role in the game's economy. In addition to being able to buy items directly from them, you can also sell items to them. Shops are one of the main ways to make money since you can sell equips and other items you find from mobs to them in exchange for Gold.

An interesting fact about shops is that not all of them accept Gold. There are shops that only accept other currencies, meaning you will need to figure out how to obtain the other currencies if you are interested in their riches.

Fern, the local merchant, selling her wares.
Fern, the local merchant, selling her wares.

Salvage

While selling your equips to shops is a great way to make money, but you can also salvage those equips at the Blacksmith to get some material back. This is a great way to recycle your equipment and get potentially more valuable items back. When you salvage an equip, you will also receive a random quantity of fragments, which can be used to craft new and more powerful equipment.

Salvaging an equip to get the materials back.
Salvaging an equip to get the materials back.

Quests

Quests have been designed to be both rewarding and deep. Solaxia Online is a living world where characters experience real hardships and difficulties. Through quests, you can learn stories about the world, engage in meaningful missions, and get rewarded greatly for your efforts. You can also repeat quests to get repeatable rewards and experience.

Mira's family needs your help.
Mira's family needs your help.

Crafting

The crafting system is great way to take individual resources and ingredients and turn them into more valuable and powerful items. Through the crafting system, you can craft consumables, food, potions, equipment, and much more.

Talk to the Blacksmith to get started.

Gather resources to craft items of all kinds via the Blacksmith.
Gather resources to craft items of all kinds via the Blacksmith.

Storage

When you run out of space in your inventory, you can store your items by talking to the Storage NPC. The Storage is a free service that allows you to safely store items and Gold in a separate location from your inventory.

Storing items in the storage.
Storing items in the storage.

Trade

With an active economy being such a huge part of the game, it was paramount for there to be a way to directly and safely trade items and Gold with other players.

There is a fully-functional trade system where you can trade up to 9 items at a time, plus Gold, safely and easily with other players.

To get started, simply right-click on another player and select "Trade".

Trading items with another player.
Trading items with another player.

Weather

The game already supports weather effects on maps, with the first two effects being fog and rain. More weather effects will be added in the future when the environments demand them.

Rain falls from the sky and adds an atmospheric sound effect to the map. Fog is a more subtle effect, but it really helps make you feel like you're in a dense, misty area.

Rain over an intersection.
Rain over an intersection.
A foggy grassland next to a lake.
A foggy grassland next to a lake.

Closed Alpha

This is probably the section most of you are interested in. In this light, while I still cannot give out a specific date for the start of the closed alpha, what I can say is that the game itself is in great shape. This means that all the details on the closed alpha are being worked on right now and will be finalized in the next month or so, culminating in a new blog post dedicated entirely to the closed alpha.

A lot of work still to be done.
A lot of work still to be done.

In the meantime, the game will be tested by a small group of players, just so I can rule out any major bugs or issues that may have slipped through the cracks.

If you've been following the development of this game for a long time, and especially if you've made it to the end of this post, I deeply appreciate your patience and support.

Until next time,
Sol
Administrator
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